


Louis is haraguro and only plays around with her.Leon keeps trying to hug her and sees her only as love interest.Afterall, they ain’t got otome games back then. I forgot what exactly it was, but I remember reading about it somewhere that the upperclasses loved ‘making conversation’ and turning it into some important topic. I believe that they tried to make Ravir a reference to the hobby of rich upperclasses in the past who liked to play with words. I knew words carry weight, but surely not to this extent. The system of Ravir goes where every choice you make either turns it into a Love point or Loyalty point, then from there on it branches out to every possible failed and wrong decision, leading to some tragic end you didn’t forsee. to ravish, delight or thrill (transport with joy).And the naming sense of the minigame selection ‘Ravir’, according to wikipedia: The fact that they make every conversation into a battle pisses me off big time. Why the hell is she doing this?! Sounds like some PI or stalker. Ravir is some kind of battle-simulation where your conversation with the knight or the other characters are supposed to make you know them better, or get them to know you better and earn their trust.īefore each heart-to-heart-getting-to-know-your-knight scene, Violette the queen(Reine) (who doesn’t actually need to eat or sleep to live), uses a water mirror to spy on things, or has to go around asking other people what they think of that guy and collecting information about him and the information is used in Ravir by Violette to question them. This game was a disappointment as expected and there were so many things that really pissed me off:ġ] Third-rate scenario writing masked into the minigame-of-sorts called Ravir. Add to that beautiful BGMs by Love Solfege and moe-able love interests, it’s a great game! ( ´・ω・)įlying carriages led by unicorns, Laputa-like palace in the sky, a mystical tree of life Reine Des Fleurs is a strange medieval-fairytale-wafuu mix, with the Taisho-Kimono clothes and the Knights’ countries each holding a reference to Japan all giving taste to its setting. All strangeness is possibly overlooked just because of Usuba Kagerou’s beautiful art and the detailed scenery BG.


And probably also because this is the only thing to do apart from my thesis. I never thought I’d be done so quickly with this game since it has so many endings, but once you get past the main story for each character, it actually moves on really quickly, because the character routes are pretty short.
